Calling a Custom Event in another BP from a UMG Button Click doesn't work
In UMG I have a button which I added a Click Event to. On the click event, I want it to call a Custom Event from my Main Blueprint. In the picture you can see that I also added a "print string" node to make sure the button was working in the first place, and it does. I added a breakpoint to the Call for the custom event, yet when I was debugging, it didn't even seem to trigger the event and would procede to the Print String node.
Why is it skipping over the Custom Event?
You I see the part of your BP where you fill the "Main Game Ref" variable?
Because usually the engine is always calling those. However if that variable has not been set (or been set incorrectly) it will point into nothing which will result in exactly that behavior. Nothing will happen.
answered Oct 28 '14 at 12:22 AM
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