Why do I need a namespace and key for FText?

What role do they play? Why are they important? I’ve read the docs, but I’m unaware of why we need them or even how to make proper use of them. As of now I’m just using an arbitrary key like “1” and the same namespace for everything.

Found this: https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Overview/index.html#text

Also, I discovered that using the same key for all the text ended up making all the text the same, so I’d advise against it. :smiley: