How to use PhysicsConstraints with Actors

I have an actor blueprint. In it is a static mesh and handles where a physics constraint can be attached. My question is: How can I define invisible handles? The only way I have been able to get this to work is to use a static mesh with an actual mesh defined for each handle. I would have thought I am able to use scene component to do this, but it doesn’t work.

What is the correct way to build actors like this?

Hi mikat,

You can use a dummy component for the handles. Good ones to use are the Box or Sphere Components.

If you have any questions, feel free to ask.

Cheers,

TJ