Actor not visible but blueprint is.
I'm trying to implement an arrow to point at a specific direction. For that, I extended AActor and declared the UArrowComponent:
I also declared a member in my character to manage the arrow (and set the default to my AMyArrow in characters blueprint):
When I try to spawn the arrow, the object appears in the outliner, but is not visible in the scene.
When I create a blueprint of AMyArrow and drag&drop it, everything is fine.
What am I missing?
I fixed my problem. In my character blueprint there was no class assigned to MyArrowClass. To do this, I had to change the category because it was not visible in defaults (I guess "Navigation" is some kind of reserved by UE). Then I was able to choose a blueprint for MyArrowClass.
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