Best way to setup a vehicle so i can blow it up

Hey,

im curious as to what is the best way to create a vehicle so that i can blow it up, i want it to be static within the level, just background geometry.

i have tried it as a skeletal physical mesh but this doesn’t allow flexibility as i want to explode the car and have rigid constraint and hinge constraints so the explosion rips the car pieces apart and things like the bonnet spring back etc.

any help or guidance is massively appreciated.

Thanks :slight_smile: