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Is there a way to stop a blueprint object from colliding with itself?

I have a coin object in my game, all the actual object does is destroy itself when touched but it needs to simulate physics as it is spawned with velocity. The problem is I spawn multiple coins at the same time and they're colliding against each other and going buck wild! They're like going all over the place and I'm like omg how can I stop this!

If I turn collision off completely the coins fall through the ground and the player doesn't have chance to pick them up. Is there a way to tell the object to collide with everything but itself and maybe the player?

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asked Oct 28 '14 at 03:17 PM in Using UE4

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In component mode select your object and under collision set collision preset to 'Custom...' From there you can specifiy exactly what you do and don't want your coins to collide with.

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answered Oct 28 '14 at 03:37 PM

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avatar image loychunesi Oct 28 '14 at 03:48 PM

You did it! thank you!

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