Day/Night Cycle

Hey guys.

I know Global Illumination has been taken out due to performance issues, but is there a reasonable work around we can use in order to create an “As realistic as possible” Day/Night cycle ? Meaning using an area light as sun/moon and still getting all lightning details, decent shadows, Ambient Occlusion, etc. that baking fixed lights would have given ? Maybe a short tutorial ? Or even manipulation on C++ side of engine ?

Hey,

directional light can be moved in an orbit around your level to simulate a day/night cycle fairly easily. Play around with it and let us know what you think!

There’s a whole bunch of documentation to look through here, as well:

Best,

i saw your answer here and was hoping you might be able to help me?heres (above) my post. If you can help that would be really nice. Thanks.

Hey Guys

So this is what we I have thus far. It’s using WIP (BETA) LPV Global Illumination function currently in Unreal Engine. Please remember it’s still in Beta phase, so expect problems and performance issues.

You can use this WIKI page as it has all info on how to get feature working. Once you have Directional light in your level you can use this Blueprint to create a day night cycle. Attached is also my TimeLine function. Hope this helps.

WIKI Page:
[link text][1]

Blueprint:
[link text][2]