Scaling in unreal 4
We are currently working on a project, and would need to scale a monster in game, but the problem is it's already skinned/rigged/animated, and rescaling it in 3ds max would take too much time that we don't currently have.
The question is, is the scaling in unreal as evil as they say? Do we risk having problems if we scale straight in unreal and is it better to do it in Max?
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