"Content Examples" project's navmesh crashes editor

Crush Editor in project “Content Examples” (official Project Epic Games), name level is “NavMesh”.
If I move SM_DemoCube then Editor play Game, Editor is Crush this an error:

Fatal error: [File:E:\UE4\Sources 4.5\UnrealEngine-4.5\UnrealEngine-4.5\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error PlayerState /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.PlayerState_91 Object from PIE level still referenced. Shortest path from root: PlayerState /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.PlayerState_91 [target]
CE_Game_C /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.CE_Game_C_45 (ArrayProperty /Script/Engine.GameMode:InactivePlayerArray)
UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 (root) (ObjectProperty /Script/UnrealEd.EditorEngine:Trans)

or

Fatal error: [File:E:\UE4\Sources 4.5\UnrealEngine-4.5\UnrealEngine-4.5\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error GameplayDebuggingComponent /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.GameplayDebuggingReplicator_Global.GameplayDebuggingComponent_0 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)

Full text errors in link text files: file01,
file02 .

Hi Nero.docx,

I’ve tried to reproduce the issue with the following steps:

  1. Launch UE4.5.1
  2. Open Content Examples Project
  3. Open Navmesh level
  4. Select SM_DemoCube
  5. Move SM_DemoCube and play in Editor (No Crash)
  6. Move SM_DemoCube out of scene and play in Editor (No Crash)
  7. Play in Stand-Alone Window (No Crash)
  8. Delete SM_DemoCube and play in Editor (No Crash)
  9. Play in Stand-Alone Window with SM_DemoCube deleted (No Crash)

I was unable to reproduce the issue following the steps listed above. If you can advise any steps I might have missed, I will try and reproduce and report accordingly.

Thanks

Hello, .

Unfortunately, I can’t determine yet the sequence of actions that causes
those errors. This error appeared in version of UE4 that was compiled
in “Development Editor” mode. Also a memory leak [loss] is taking place
for some period before the error window appears.

Since this bug was published, a similar error
was reproduced just once - in “StrategyGame” demo project.

I’ve added error screenshot and some description to my post [reply].

[File][1]

Hi Nero.docx,

In order to investigate this further, can you send me a copy of your DXDiag and a copy of the crash files:

the “UE4.log” Located: Engine\Saved\Logs\
and the “ProjectName.log” Located: ProjectName\Saved\Logs\

Thanks

Hello, .
I attached the files you requested.
link text

Hi Nero.docx,

I’ve used your files to generate a bug report. If this issue is resolved in a future build of the engine an update will be posted to this thread.

Thanks for your feedback!

This bug has been fixed. If you experience this problem in a future build of the engine please notify us through this thread. Bug Report [UE-5015]

Thanks for your feedback!