Crush Editor in project “Content Examples” (official Project Epic Games), name level is “NavMesh”.
If I move SM_DemoCube then Editor play Game, Editor is Crush this an error:
Fatal error: [File:E:\UE4\Sources 4.5\UnrealEngine-4.5\UnrealEngine-4.5\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error PlayerState /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.PlayerState_91 Object from PIE level still referenced. Shortest path from root: PlayerState /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.PlayerState_91 [target]
CE_Game_C /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.CE_Game_C_45 (ArrayProperty /Script/Engine.GameMode:InactivePlayerArray)
UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 (root) (ObjectProperty /Script/UnrealEd.EditorEngine:Trans)
or
Fatal error: [File:E:\UE4\Sources 4.5\UnrealEngine-4.5\UnrealEngine-4.5\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error GameplayDebuggingComponent /Game/Maps/UEDPIE_0_Navmesh.NavMesh:PersistentLevel.GameplayDebuggingReplicator_Global.GameplayDebuggingComponent_0 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)
Full text errors in link text files: file01,
file02 .
Hi Nero.docx,
I’ve tried to reproduce the issue with the following steps:
- Launch UE4.5.1
- Open Content Examples Project
- Open Navmesh level
- Select SM_DemoCube
- Move SM_DemoCube and play in Editor (No Crash)
- Move SM_DemoCube out of scene and play in Editor (No Crash)
- Play in Stand-Alone Window (No Crash)
- Delete SM_DemoCube and play in Editor (No Crash)
- Play in Stand-Alone Window with SM_DemoCube deleted (No Crash)
I was unable to reproduce the issue following the steps listed above. If you can advise any steps I might have missed, I will try and reproduce and report accordingly.
Thanks
Hello, .
Unfortunately, I can’t determine yet the sequence of actions that causes
those errors. This error appeared in version of UE4 that was compiled
in “Development Editor” mode. Also a memory leak [loss] is taking place
for some period before the error window appears.
Since this bug was published, a similar error
was reproduced just once - in “StrategyGame” demo project.
I’ve added error screenshot and some description to my post [reply].
[File][1]
Hi Nero.docx,
In order to investigate this further, can you send me a copy of your DXDiag and a copy of the crash files:
the “UE4.log” Located: Engine\Saved\Logs\
and the “ProjectName.log” Located: ProjectName\Saved\Logs\
Thanks
Hello, .
I attached the files you requested.
link text
Hi Nero.docx,
I’ve used your files to generate a bug report. If this issue is resolved in a future build of the engine an update will be posted to this thread.
Thanks for your feedback!
This bug has been fixed. If you experience this problem in a future build of the engine please notify us through this thread. Bug Report [UE-5015]
Thanks for your feedback!