AI - Doors / Navmesh
I'm working on an AI and have some problems with Doors. The door opens if the Bot is near but he won't walk trough the door. There is always a break in the Navmesh caused by the blueprint door. If I remove the door everything works great and the bot is walking trough the door.
For testing I also tried an additional AI move to the door center after it's open, but he won't walk to this spot without a Navmesh. So how do I get a working Navmesh for a door?
asked Oct 28 '14 at 06:01 PM in Blueprint Scripting
The threshold is too narrow for the NPC. Navmesh is created so that it cuts as much as the radius of your base character. There is an alternative though, you can uncheck block navigation for the door if they'll always open when AI is near.
answered Oct 28 '14 at 07:22 PM
Take a look at "Nav Link Proxy"s.
Those show the AI that they can do something from there ;)
answered Oct 28 '14 at 06:06 PM
Can I ask how to make a door open automatically when an NPC is near?
answered Oct 30 '17 at 05:19 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here