Using an input Action in multiple Blueprints

Greetings all,

As the title says i am trying to call the same Input Action Event through multiple blueprints

For example my player character goes into a state change when the Input Action “Equip sword” is pressed,

when that input action is pressed i want to call the sword blueprint i have and attach it to the player characters hand socket (so the player is holding the sword)

so i put the Input action “Equip Sword” in the level Blueprint and set attach to actor when pressed.

the problem im having is that the when the input action is being called by the level blueprint it doesnt call from the character blueprint and the weapon attaches without changing stances.

Any help with solutions suggestions or trouble shooting this problem is much appreciated.

Hey there, the solution is creating a blueprint interface. They’re fairly easy to use, just watch the video here: - YouTube

Thanks. @alperenakyuz
But i also found a consume input button that suits my purpose