I am trying to use foliage to put some simple grass into my level, but I’ve run into a major problem with lighting. Half of the grass is completely lit when there is no light on it at all, while the rest behaves as it should.
Here’s an example image: the grass on the left is completely lit, while the grass on the right is lit based on the nearby point light.
I have tried removing all of the lights from the level and rebuilding the scene, but I have the same results: half of the grass receives no light at all, while the other half is completely lit as if it were emissive. This is all one object, created by foliage painting.