Why do I have a noticable gap in my audio when it loops?
So, I made a really simple soundcue for fire. I made four, five second snippets of a fire. Hooked them up to a random node, then that random node to a looping node, and that node to the output. Everything works as expected, but the only thing that is a miss is that the transitions between the fire loop samples. I have a noticeable gap in the audio each time a new sample is triggered. FYI, they all loop seamlessly in Wwise and in Pro Tools. I am missing something obvious? I tried playing around with some of the parameters, but to no avail. Thanks in advance.
I set up a sound cue similar to what you are doing and understand what you are hearing. Firstly change your max concurrent play count to like 32 or something higher than 1. What you are hearing is the "Random" node waits for each sound node to finish playing before choosing another one to play. If your sounds slowly fade, or if they have extra space at the end this is what is happening.
I have set up another way for you to customize your sounds to get rid of the delay so there is always a sound playing being mixed in randomly with the others. This way you have a consistent loop with sounds you have in your cue always playing. This also gives you more control within your Random node to add more weights to sounds you would like to always have playing versus mixing in others as well (which I am assuming you are attempting to achieve with fire).
Random Sounds Using Mixer Node
I hope this helps!
answered Oct 29 '14 at 04:02 PM
Did this issue get fixed, I'm encountering the same issue in 4.18
answered Mar 28 '18 at 11:03 PM
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