Crash: CCD + Disabling Simulate Physics, then changing Rotation
If CCD is enabled on a StaticMeshComponent in a class Blueprint, turning Simulate Physics on, then off, then attempting to modify the component's Rotation (world or relative) will crash the editor. This is pretty reproducible for me.
Example scenario: you have an actor with behaviours that involve changing a component's rotation, but you want it to simulate physics briefly (say, fall to ground) and then disable physics again and resume normal behaviour. Once simulate physics has been disabled and re-enabled, the next attempt to set rotation will crash. Unless you haven't got CCD on for the component. But then maybe your thing falls through the floor.
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answered Nov 03 '14 at 07:42 PM
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