Android game doesn't launch

Hello everyone :slight_smile:
I wanted to know more about compatibility and performance on android devices. I only have an Adreno 305 (so not even in the list of devices compatibility) so I wasn’t hopping for astonishng performances. But SwingNinja doesn’t even launch (when I open it, the screen turn black then my phone go back to the menu screen in half a second). Is it due to my phone not being powerfull enough or something else I could have done wrong ?

So assuming SwingNinja was too ressources expensive for my phone I tried to play the side scroller sample game (without any modification) but then I’ve got no icon (and no application installed it seems). Is there something I need to do before the deployment for the phone to be aware of my game ? (I’m on UE4.5 and use the target mobile option when creating the game)

I uninstalled and reinstalled everything used for android deployment and it is working now :slight_smile: