[UMG BUG] -1 scale transform inverted clipping
The new UMG transform allows us to mirror textures by setting negative scale values but when you so the clipping on objects don't take in account the negative transform. As a result they are cut wrongly.
As seen here http://puu.sh/cuKzA/9da21ee0aa.png
asked Oct 29 '14 at 08:39 AM in Rendering
I have been able to reproduce the issue that you mentioned. I filled out a report (Jira UE-4806) for the development team. Thank you for all of your information. I will provided pertinent information as it becomes available.
Make it a great day
answered Oct 30 '14 at 03:42 PM
Rudy Q ♦♦ STAFF
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