ConstructionScript reflection captures

In my game, I have an entity type which is basically “important location”. At various points in the game entities will walk to that entity’s location and stay there for probably quite a while. As such, it’s important that entities at that location look good. These marker entities never move, so it seemed like the perfect opportunity to place a sphere reflection capture inside the ConstructionScript.

Unfortunately there seems to be no entity component that is a sphere reflection capture, and there’s no way to spawn entire extra entities via ConstructionScript.

Is there any way to automatically drop sphere reflection captures via a ConstructionScript or some other automated process so I don’t have to go through by hand dropping captures everywhere?

Solution:

Create a ChildActor component of type SphereReflectionCapture. Seems to work just fine.