C++ startup process

Hi,

Im very new to unreal and im using it for my cs final year project. im finding it hard to understand the process which unreal uses on startup to load the level. I created a basic project but there is suprisingly little code could someone give me an idea of in what order the objects and methods are created/called so i can better understand whats going on?

Thanks

Have you checked the Programming section of the documentation? There is a lot of info about starting up with C++ in Unreal Engine 4.

Check out framework documentation, it’s the same as blueprint as blueprints are extantion to C++ classes

Good place for startup code for game/match is is AGameMode class and for player APlayerController.

For details on how things start up look up on source code in github