Poor Quality Shadows
I am using a source code build of unreal engine 4.5 but this problem has been occurring though all versions for me.
NOTE : i am using real-time shadows with a skylight if that makes any difference and the objects have cast inset shadow enabled
EXTREMELY LOW QUALITY SHADOWS!!!
No matter how high the graphics settings are or how close i get the shadow quality is stupidly poor as iv'e pointed out in the picture below.
but on some other objects they seem to be reasonable?, bear in mind i'm using the same 3D modeling software (3ds max) and the same export/import methods?
The picture below is an example of good shadows.
Is there anyway to higher the quality of shadows no matter how pc-demanding it is. because this is the one problem that stands between cry-engine and unreal engine.
asked Oct 29 '14 at 12:17 PM in Rendering
I have set up a scene that uses fully dynamic shadows with Ray Traced Shadows enabled to help you better understand how to adjust your shadows and possibly why you are seeing artifacts.
Steps to follow:
There is one checkbox within the same section that also pertains to the inset shadows you mentioned.
Use the images posted as reference to set-up your scene. All of these settings are specific to your own level and scene so try changing the values and observing the differences in shadows and and their softening/sharpness.
Enabling the "Distance Field Shadows"
Directional Light Moveable Settings
Here is some great documentation on improving your shadows using dynamic lights with raytraced shadows enabled as well as ambient occlusion. Keep in mind this is a fairly new technique for lighting and shadowing and is not perfected, so you will have to tweak things to get them the way you would like to look.
answered Nov 03 '14 at 07:45 PM
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