How to give randomness look to a material
I'm creating a dynamic procedural terrain material based on landscape heights and slopes. This is my terrain material function:
and it look as this:
As you can see, the snow is too much cutted by the HeightBlend function, so i need to add some random noise to make it more realistic.
How i can add some "noise" to the function?
asked Oct 29 '14 at 11:09 AM in Rendering
You could use a cloud texture and lerp it through two different versions of the same texture so it gets a more random look. If you set the UVCoord node to i.e. world location or just a random number it would all look more random.
answered Oct 29 '14 at 02:35 PM
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