UE4 insists XCode is not installed
Apologies, but this is my first post on this forum so please bear with me!
I have a fresh installation of UE 4.5.1 and Xcode 6.1 on Mac OS X 10.10.
I've created a vanilla project based on TappyChicken and attempted to launch it on my iPhone 4S device through the launch options in the editor.
Whilst my device is listed in the device manager, the only options I'm given when clicking the Launch drop down button are "iOS Support" which insists I don't have XCode installed?
Based off of this post: Why can't UE4 detect Xcode on my Mac? it would appear that the check for Xcode is pretty straight forward and I can confirm that Xcode is indeed located in /Applications/Xcode.app
I've come to a bit of a sudden halt here, so any help would be appreciated!
PS I've place my (developer) .mobileprovision file in: /Users/Shared/UnrealEngine/4.5/Engine/Build/IOS/ and renamed it to: UE4Game.mobileprovision and have the necessary developer certificates in my keychain.
asked Oct 29 '14 at 11:27 AM in Installation & Setup
I had the same issue with a project i was porting from Windows to OSX. Reinstalling XCode or Unreal did not work, and a newly created template project would work fine. My solution ended up editing the .uproject text file and removing everything except the main fields at the top and the "Modules" section. Specifically i removed the plugins section and the one that was listing the target platforms, even if it included MacNoEditor. Everything went smooth after that.
answered Jun 21 '15 at 08:26 AM
We had the exact same issue while developing a project on Windows and Mac, but unfortunately editing the .uproject file like anticto suggested in the answer above didn't work for us. After a bit of trial and error we found out that the issue was that the DefaultEditorPerProjectUserSettings.ini config file got checked-in under source control and contained the following settings which apparently were the source of the issue:
Deleting the file and purging the config cache in /Users/[user]/Library/Application Support/Epic/UnrealEngine/4.15/Saved did the trick for us.
answered May 17 '17 at 05:22 PM
Assuming that you are an admin user & that you've tried reinstalling Xcode, I'm at a complete loss. You could try using Finder's Get Info > Permissions panel to ensure that your user account has access to the Xcode app & all its contents (or use chmod & chown from the Terminal if you are sufficiently familiar with them). Until/unless we somehow stumble upon a way of reproducing this I'm stumped.
answered Nov 20 '14 at 12:03 PM
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