PIE Crashes on second play

I’m running 4.5, vehicle template (not the advanced one), Pawn.cs has been modified to use Logitech G27 Wheel (this really should be native…for us non-C++ coders). Build.cs edited to use G27 Wheel as well.
Everything compiles and works fine…even plays great when I use PIE. The issue is, when I try to PIE a second time, the editor crashes. The log doesn’t show anything really…it’s truncated. Just cuts off:
last few lines:

[2014.10.29-16.22.47:283][  0]LogAIModule: Creating AISystem for world Example_Map
[2014.10.29-16.22.47:284][  0]Cmd: MAP CHECKDEP
[2014.10.29-16.22.47:284][  0]MapCheck: New page: Example_Map - Oct 29, 2014, 4:22:47 AM
[2014.10.29-16.22.47:486][  0]MapCheck: Info Map check compl

I can restart the editor and play in editor again just fine, but EVERY time, the editor crashes on the second play.

Hi ,

I have a few questions that will help me as I start to investigate this issue.

  • Do you see the same crash occurring in an un-modified vehicle template?
  • Are you using 4.5.0 or 4.5.1?
  • Are you using the binary version of the Engine installed by the Launcher, or did you build the Engine using source code?
  • Can you provide the code that you are using to get your Logitech G27 Wheel to work, or a link to where you found the code?
  • When the crash occurs, does the Crash Reporter tool appear? If so, can you copy the callstack into a text document and upload it here (also, please make sure you always send us any crash reports that appear).
  • Could you also copy your log into a text file and upload that as well?

Thanks,

Hi ,

We have not heard from you for a while. Do you still need any assistance with this issue? I will be marking this issue as resolved for tracking purposes. If you still need any help, please let us know. Any new comments on this issue will re-open it.

,
Hi, and thanks for the reply. This issue is not fixed.I have not worked on the project for a long time now and we’re not sure when we’ll get back to it. We will revisit our issues when we get back to the project. Hopefully there will be less issues when we update that particular project to a newer version.

Whenever you get back to working on your project, if you run into this again please let us know. I will set this post as resolved for now, but feel free to re-open it at any time.