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Map Load Crashing Unreal 4.4 as well as 4.5

Hi there - I was working on a map for the last couple of weeks. Last saved the file at 8:49 last night and it worked fine.

This morning I opened it up and it crashes Unreal Editor when it reaches 100% load.

The map was created in 4.4, tried to open it in 4.5 and it crashes that as well.

Any help would be MUCH appreciated as I'm trying to get this project done ASAP and am fearing a huge delay now.

Cheers,

A.

The error log reads:

MachineId:29F7550A8C466326AEC82186E44A432B EpicAccountId:24ee6e1de4114eb4a011c8018db2a7a0

Generating report for minidump

Application version 4.5.1-2336687+++depot+UE4-Releases+4.5 ... built from changelist 2336687 ... based on label ++depot+UE4-Releases+4.5

OS version 10.10.0.41865 Running 4 x64 processors Exception was "SIGSEGV: invalid attempt to access memory at address 0x3"

Source context from ""

ULinkerLoad::operator<<(FName&) Address = 0x10c1ade0c (filename not found) [in UE4Editor-CoreUObject.dylib] operator<<(FArchive&, FPropertyTag&) Address = 0x10c16395a (filename not found) [in UE4Editor-CoreUObject.dylib] UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x10c13e5c3 (filename not found) [in UE4Editor-CoreUObject.dylib] UObject::SerializeScriptProperties(FArchive&) const Address = 0x10c1bb3b4 (filename not found) [in UE4Editor-CoreUObject.dylib] UObject::Serialize(FArchive&) Address = 0x10c18c148 (filename not found) [in UE4Editor-CoreUObject.dylib] UStaticMesh::Serialize(FArchive&) Address = 0x10d32148f (filename not found) [in UE4Editor-Engine.dylib] ULinkerLoad::Preload(UObject*) Address = 0x10c1aad22 (filename not found) [in UE4Editor-CoreUObject.dylib] EndLoad(wchar_t const*) Address = 0x10c242f91 (filename not found) [in UE4Editor-CoreUObject.dylib] LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x10c241d77 (filename not found) [in UE4Editor-CoreUObject.dylib] UEditorEngine::Map_Load(wchar_t const*, FOutputDevice&) Address = 0x111371af2 (filename not found) [in UE4Editor-UnrealEd.dylib] UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*) Address = 0x11138fecb (filename not found) [in UE4Editor-UnrealEd.dylib] UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x11138cb46 (filename not found) [in UE4Editor-UnrealEd.dylib] UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x11177a956 (filename not found) [in UE4Editor-UnrealEd.dylib] FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x11141966b (filename not found) [in UE4Editor-UnrealEd.dylib] FEditorFileUtils::LoadMap()::FLocal::HandleLevelsChosen(TArray const&) Address = 0x111418f48 (filename not found) [in UE4Editor-UnrealEd.dylib] TBaseStaticDelegateInstance_OneParam const&>::ExecuteIfSafe(TArray const&) const Address = 0x1114594ea (filename not found) [in UE4Editor-UnrealEd.dylib] FEditorFileUtils::OpenLevelPickingDialog(TBaseDelegate_OneParam const&> const&, bool)::FLocal::OnLevelsSelected(TArray const&, TBaseDelegate_OneParam const&>) Address = 0x111414554 (filename not found) [in UE4Editor-UnrealEd.dylib] TBaseStaticDelegateInstance_OneParam_OneVar const&, TBaseDelegate_OneParam const&> >::Execute(TArray const&) const Address = 0x111459846 (filename not found) [in UE4Editor-UnrealEd.dylib] TBaseStaticDelegateInstance_OneParam_OneVar const&, TBaseDelegate_OneParam const&> >::ExecuteIfSafe(TArray const&) const Address = 0x11145989a (filename not found) [in UE4Editor-UnrealEd.dylib] SAssetDialog::OnConfirmClicked() Address = 0x1182bfe58 (filename not found) [in UE4Editor-ContentBrowser.dylib] TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() const Address = 0x1184432ef (filename not found) [in UE4Editor-ContentBrowser.dylib] SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x110859127 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) Address = 0x1106f7021 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::OnMouseUp(EMouseButtons::Type) Address = 0x1106f5f79 (filename not found) [in UE4Editor-Slate.dylib] FMacApplication::ProcessNSEvent(NSEvent*, TSharedPtr, FVector2D) Address = 0x10bb19663 (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessEvent(FMacEvent const*) Address = 0x10bb18683 (filename not found) [in UE4Editor-Core.dylib] FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10bb39abc (filename not found) [in UE4Editor-Core.dylib] -[FCocoaRunLoopSourceInfo() Address = 0x10bb11361 (filename not found) [in UE4Editor-Core.dylib] CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION() Address = 0x7fff8d7e1661 (filename not found) [in CoreFoundation] __CFRunLoopDoSources0() Address = 0x7fff8d7d37ed (filename not found) [in CoreFoundation] __CFRunLoopRun() Address = 0x7fff8d7d2e1f (filename not found) [in CoreFoundation] CFRunLoopRunSpecific() Address = 0x7fff8d7d2838 (filename not found) [in CoreFoundation] FMacPlatformMisc::PumpMessages(bool) Address = 0x10bb1cae2 (filename not found) [in UE4Editor-Core.dylib] FEngineLoop::Tick() Address = 0x10b9ee315 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10b9f1401 (filename not found) [in UE4Editor] -[UE4AppDelegate() Address = 0x10b9f95e5 (filename not found) [in UE4Editor] -[FCocoaGameThread() Address = 0x10bb11574 (filename not found) [in UE4Editor-Core.dylib] __NSThread_main_() Address = 0x7fff95bf7b7a (filename not found) [in Foundation] _pthread_body() Address = 0x7fff9a3832fc (filename not found) [in libsystem_pthread.dylib] _pthread_body() Address = 0x7fff9a383279 (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0x7fff9a3814b1 (filename not found) [in libsystem_pthread.dylib]

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/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A CoreSymbolication (150.0.0.42800) 0x000000008cc1d000 0xfffff708 /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A UE4Editor-Core.dylib (1.0.0.20352) 0x000000000ba33000 0xffffed38 /Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-CoreUObject.dylib (1.0.0.20352) 0x000000000c112000 0xfffff5b8 /Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-Engine.dylib (1.0.0.20352) 0x000000000c447000 0xffffebe0 /Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-InputCore.dylib (1.0.0.20352) 0x0000000010401000 0xfffff5b0 /Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-Media.dylib (1.0.0.20352) 0x0000000010456000 0xfffff648 /Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-MediaAssets.dylib (1.0.0.20352) 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asked Oct 29 '14 at 05:11 PM in Bug Reports

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AndreElijah
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Hey AndreElijah,

You may have an older backup of your project in C:\Users\Username\Documents\Unreal Projects\ProjectName\Saved\Backup . It's also probable that a single section of your project (a blueprint or Game Mode, for example) is corrupted, and the project can still be salvaged if you find out which part is broken and remove it.

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answered Oct 31 '14 at 06:45 PM

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