x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Correct Sprite Size for Paper 2d?

I am trying to get smooth borders on my sprites, but having no luck. Please review the pics I posted.

Notice the cloud is smooth.... But the Heroes (Eye Guy and Karate Test Guy) is really pixelated around the edges.

I am looking to get something like "Battle Hart" style art, with nice smooth edges on a mobile device. In order to get these smooth edges...

is it the way the art is being created that is causing jagged pixels is it from my orthographic which is 2048? is it from the UE4 engine in Paper 2d, which really doesn't give smooth pixels for 2d games?

Any help would be really appreciated... I am trying to get the following: + How to get Smooth Borders/Pixels on all my character assets in Mobile and PC games + Asking for the best process to create 2d Art (what best size)? + Asking best process for animation? (I currently use Illustrator, then export to PSD, then into Spine for animation)

Thanks for the help. Markus

alt text

alt text

Product Version: Not Selected
Tags:
more ▼

asked Oct 29 '14 at 06:55 PM in Rendering

avatar image

DreamBotStudios
146 32 48 53

avatar image Roccinio Dec 21 '14 at 05:48 PM

You would need to change your sprite's texture settings from "nearest" or "source" to bi-linear. Unfortunately at this moment you have 2 options.You either have a crisp looking sprite that has that blocky look all around thin lines or a smooth looking one but washed out. I know it sucks but if more people get aboard the paper2d train and we start complaining more maybe something good will happen soon! :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question