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Rotating capsule component shape

I have a bug character that is longer than it is tall. I want to rotate the capsule component shape in the Character Blueprint so that the capsule is also longer than it is tall. I could only find options to change the height and radius but not rotate it.

Any suggestions on how to make the capsule be horizontal proportional to the bug?

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asked Oct 29 '14 at 07:09 PM in Using UE4

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SpaceKnot
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2 answers: sort voted first

In general, characters were designed for humanoid creatures. Capsule component is a part of ACharacter base engine class. This means that you cannot change it's location and rotation.

To workaround this, you can make primary capsule small, then add other component: Box. After that, you can manipulate it's extent (Details -> Shape -> Box extent), to fit your creature needs.

Of course you have to copy and paste all collision settings to the box.

Marcin

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answered Oct 29 '14 at 07:49 PM

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mpo
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Make sure the capsule isn't the root scene object.

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answered Mar 14 '16 at 11:49 PM

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Quade81
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