Oculus camera per eye

Hi All,

Does any one know if it’s possible to have two separate cameras through blueprints, so one for each eye for the Oculus DK2?

After taking a proper look at the blueprints i’m saying no to my question.

That cool though, I’ll get to it when I start getting into the source code.

Hi Cazblue,

Separate rendering while using stereo view is not yet supported through Blueprints directly. It is something that has come up a few times, but we need to first implement more infrastructure for stereo support in UE4. Keep an eye out for release notes and blog updates as we work to improve the VR development experience.