Camera Rotating around player and zoom

Hi

How can I make it so, that when my actor stands on a trigger, the player camera swings around the player and then zooms in on his face.

What I tried so far didn’t work:

  • I put a 2nd camera in the scene.
  • Made the animation in matinee on the character.
  • Then before playing the animation in blueprint I try to attach the 2nd camera to my player camera.

When I do this the camera goes like crazy and flies up to the sky. I am pretty new to matinee, but the docs and other threads didn’t really help.

A stationary camera wouldn’t help I guess, as the player can approach the trigger from various direction, which makes it then impossible to zoom into his face.

Thanks for any help.