Making beam particle system disappear

I made beam particle system, (laser weapon) but the beam never disappears, just hovers in space. I need id to gradually disappear over 0.3 seconds or something like that,

Settings i have:
Emitter duration = 1;
Emitter loops = 1;
Any ideas ?

Hey semtexzv -

How are you calling the emitter and beam’s source and target? Are you passing a hard value in or through a Blueprint connection? From your description the beam emitter may not be the best way to go for the effect you are looking to achieve. You may want to use a standard rectangular aligned particle sprite that moves from point a to point b controlled in Blueprints.

Let me know about your beam though and I will look further into this for you -

Eric Ketchum

Hi semtexzv,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum

Hey, i am having the same problem here i’m using blueprint to pass end point of the beam . spawn and lifetime both set to 0. i also tried setting them to 1 still still its keeps looping. how can i stop it from looping and apear just once.

never mind found the solution :stuck_out_tongue:

How did you solve this?
i’m having this problem at the moment.
EDIT: Never mind, i solved my problem with alpha over life