No matter how a compile from source, either “Development” or “Development Editor”
this error comes up when I package my project both x86 and x64
I dont know if its my engine compiling problem, or its the way i package the project…
MainFrameActions: Packaging (Windows
(64-bit)):
InternalUtils.SafeFindFiles:
SafeFindFiles
C:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Binaries\Win64
CrashReportClient.exe True
MainFrameActions: Packaging (Windows
(64-bit)): InternalUtils.FindFiles:
FindFiles
C:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Binaries\Win64
CrashReportClient.exe True
MainFrameActions: Packaging (Windows
(64-bit)): ErrorReporter.Error: ERROR:
AutomationTool error: No files found
to deploy for
C:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Binaries\Win64
with wildcard CrashReportClient.exe
and exclusions MainFrameActions:
Packaging (Windows (64-bit)):
BuildCommand.Execute: ERROR: BUILD
FAILED MainFrameActions: Packaging
(Windows (64-bit)): Program.Main:
ERROR: AutomationTool terminated with
exception: MainFrameActions: Packaging
(Windows (64-bit)): Program.Main:
ERROR: Exception in AutomationTool: No
files found to deploy for
C:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Binaries\Win64
with wildcard CrashReportClient.exe
and exclusions MainFrameActions:
Packaging (Windows (64-bit)):
Stacktrace: at De MainFrameActions:
Packaging (Windows (64-bit)):
ploymentContext.StageFiles(StagedFileType
FileType, String InPath, String
Wildcard, Boolean bRecursive, String
ExcludeWildcard, String NewPath,
Boolean bAllowNone, Boolean bRemap,
String NewName) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line
317 MainFrameActions: Packaging
(Windows (64-bit)): at
BaseWinPlatform.StageExecutable(String
Ext, DeploymentContext SC, String
InPath, String Wildcard, Boolean
bRecursive, String ExcludeWildcard,
String NewPath, Boolean bAllowNone,
StagedFileType InStageFileType, String
NewName) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line
20 MainFrameActions: Packaging
(Windows (64-bit)): at
BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams
Params, DeploymentContext SC) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line
35 MainFrameActions: Packaging
(Windows (64-bit)): at
Project.CreateStagingManifest(ProjectParams
Params, DeploymentContext SC) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line
159 MainFrameActions: Packaging
(Windows (64-bit)): at
Project.CopyBuildToStagingDirectory(ProjectParams
Params) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line
1025 MainFrameActions: Packaging
(Windows (64-bit)): at
BuildCookRun.DoBuildCookRun(ProjectParams
Params) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line
251 MainFrameActions: Packaging
(Windows (64-bit)): at
BuildCommand.Execute() in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line
37 MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Automation.cs:line
371 MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.Automation.Process(String
CommandLine) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Automation.cs:line
343 MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.Program.MainProc(Object
Param) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line
166 MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.InternalUtils.RunSingleInstance(MainProc
Main, Object Param) in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Utils.cs:line
649 MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.Program.Main() in
c:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line
113 MainFrameActions: Packaging
(Windows (64-bit)): Program.Main:
ERROR: No files found to deploy for
C:\Users\Joshua\Desktop\Installers\Unreal
Engine
4.5.1\UnrealEngine-4.5.1-release\Engine\Binaries\Win64
with wildcard CrashReportClient.exe
and exclusions MainFrameActions:
Packaging (Windows (64-bit)):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (Windows (64-bit)):
Program.Main: AutomationTool exiting
with ExitCode=30 MainFrameActions:
Packaging (Windows (64-bit)):
Domain_ProcessExit MainFrameActions:
Packaging (Windows (64-bit)):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (Windows (64-bit)):
AutomationToolLauncher exiting with
ExitCode=30 MainFrameActions:
Packaging (Windows (64-bit)): copying
UAT log files… MainFrameActions:
Packaging (Windows (64-bit)):
RunUAT.bat ERROR: AutomationTool was
unable to run successfully.
MainFrameActions: Packaging (Windows
(64-bit)): BUILD FAILED