Root Motion Not Working?

I’ve an attack animation on one of the characters and then I re-targeted that animation onto the UE4 default skeleton. The animation is working perfectly.

Then I created an anim montage using this sequence and enabled root motion settings inside it. But the root motion is not working.

Below are the screenshots to describe this better:

and then the character snaps back to the start position. I couldn’t find the source of the problem.

I’m using 4.5.1.

How can I fix this?

Please Help.

Thank You

Hello, Amaresh,

Could you take a same screenshot of AnimSequence. What I meant before is that if you look at this screenshot, it’s moving Pelvis but not Root itself, so it doesn’t look like it has any root motion in it.

Did you retarget this from an animation that doesn’t have root but pelvis or hip? If so, it doesn’t work yet.

–Lina,

@anonymous_user_11586bc7 Halper yes I’ve re targeted this from the mixamo alpha character. So, it won’t work?

The problem is that Mixamo has root as “Hips”, where we have root as “Root” on the ground and Hips matches Pelvis, which is a child of the root.

AFAIK, Mixamo is working on supporting Epic Skeleton soon. What we should do is to re-create Root motion from Pelvis by projecting the motion to the ground. We have that on roadmap but it doesn’t work yet.

I’m working on a animation editing tool aiming for 4.7, when that comes out, you’ll be able to edit that in editor.

Sorry this has been so much problem.

–Lina,

@anonymous_user_11586bc7 Halper Ok no problem. I think i’ll have to create my own animations. But thanks for the support and explaining the stuff.