How do I set up an Inverted camera in blueprints
I am currently trying to see if i could invert the LookUp function "on the fly", but for some reason, my float always sets itself to -1, even when the blueprint clearly shows otherwise. I don't really know how to explain my problem very well, so i hope this image will.
When i pess Q to see what my exponent value is, it states -1.0. What am i missing? (Sorry the comments are a bit messed up, i couldn't be arsed to change them when i added the print string function).
If I understand correctly you want to be able to swap the vertical axis for camera control? Rather than use a bool to control the branch node, it might be simpler to use a comparison of your Exponent variable so that way it will swap values each time it is pressed.
answered Oct 30 '14 at 01:55 PM
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