Screen size and camera / physics
•Dependant on screen size, the pawn / character will drop through the floor •In editor dependant on screen size, the camera will appear closer or further away from the actor / character
Version 4.5.1, easiest way to re-produce is use the third party template with world composition. Cook the scene and start the game full screen to re-produce the physics issue. It seems to relate to load order and it could be that in full screen mode terrain is taking longer to load than the actor is.
In editor (Camera positions), it's simpler.. Play the game in a windowed mode and play the game in immersive mode using the third person template and world composition.
asked Oct 30 '14 at 04:32 PM in Bug Reports
Falling through ground was a bug with level streaming on game startup. In some cases not all streaming levels were fully loaded before player spawn. So player was falling down. This was fixed fro 4.6 https://github.com/EpicGames/UnrealEngine/commit/8b26b3562c24fb746572900949a96f961a30bd04
answered Nov 07 '14 at 07:06 PM
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