Hi there,
I’ve made a “Blink” blueprint for a spell which works ok. However, after I SetActorLocation the player ‘usually’ turns to face where he previously was.
I tried SetLocationAndRotation combined with “FindLookAtRotation” but it didn’t help. I also tried a SimpleMoveTo before and after moving the actor (as you will see in the BP), but that doesn’t work either.
Any suggestions?
Many thanks