Stop player rotating after SetActorLocation
I've made a "Blink" blueprint for a spell which works ok. However, after I SetActorLocation the player 'usually' turns to face where he previously was.
I tried SetLocationAndRotation combined with "FindLookAtRotation" but it didn't help. I also tried a SimpleMoveTo before and after moving the actor (as you will see in the BP), but that doesn't work either.
Follow this question
Once you sign in you will be able to subscribe for any updates here