Stop player rotating after SetActorLocation

Hi there,

I’ve made a “Blink” blueprint for a spell which works ok. However, after I SetActorLocation the player ‘usually’ turns to face where he previously was.

I tried SetLocationAndRotation combined with “FindLookAtRotation” but it didn’t help. I also tried a SimpleMoveTo before and after moving the actor (as you will see in the BP), but that doesn’t work either.

Any suggestions?

Many thanks