Hello,
first and foremost sorry for all the questions I post lately, but since almost no one could help me so far, I’m doing baby steps here.
I am this close to my personal breakthrough and I guess I only have one question left.
How can I get the specific playercontroller index of the client which is currently active (Think dedicated server checkbox checked and clients set to 3 e.g.)
I have some logic, which involves possessing, but in order to that to function, I need my “self” index in blueprints when I am this or that client.
I hope I chose clear words
thanks!
Cheers
Hermi