Interp not working?
I am trying to use VInterp to smoothly set the world location of my cable component. If the player misses a hookshot, I want it to smoothly interpolate from the players position to a distance far from the player. However, no matter how low I set the Interp speed it will not smoothly move, it just teleports to the max location.
Event tick opens the gate and a click will enter it. The gate is closed 1.5 seconds after it has been exited. Delta time is event ticks delta time variable.
asked Oct 30 '14 at 11:35 PM in Blueprint Scripting
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