Does Unreal Engine 4 support softbody physics?

Does UE4 supports softbody , jigglebone physics for character model ?

Have you tried physX ?

Hi,

As far as I know this is not something we currently support, but we have been looking into this and it’s a feature I would love to see added.

You can set up rag dolls using joint constraints, this would allow you to make a chain. Is that what you mean?

You can use the physics asset editor to create chains/ropes. Right click on your skeletal mesh and select create physics asset. Double click on the physics asset to see the collision setup of the asset. You can attach this to a character using a constraint handle

you can apply a spring joint to a bone to simulate the jiggle. Here is a tutorial I found on YouTube: - YouTube

Hope this helps

Thank you :slight_smile: i will test this quickly if it works i will tell you

No problem, and that would be great. Thanks

UDK uses PhysX 2.8.x which suport softbodies and cloth tearing.
UE4 uses PhysX 3.x which does not suport those things yet. But it will suport it in it’s future versions

yep that worked thank you again!