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UMG - Cannot Remove HUD After Loading Scores From Game Center

This may be a bug in blueprints, so I would like to post it... here is the scenario.

In my game mode blueprint;

Begin Play:

  1. I load game center scores to populate players high score.

  2. Then load Start HUD (UMG)

  3. When player clicks "Play Now" (It is suppose to remove Start HUD)

I have done 2 scenarios to test why it will not remove this Start HUD...

  • I have placed remove widget in the Start HUD upon clicking play now.

  • I have also placed removed Start HUD(Start HUD being in a variable) in event tick... when [OnMainMenu] is false (done once)

  • Then I removed loading Game Center scores in the Begin Play.... and this make the Start HUD(UMG) remove upon clicking (which set OnMainMenu to false)

Hope this helps... let me know if you need more information.

Product Version: Not Selected
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asked Oct 31 '14 at 01:12 AM in Bug Reports

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avatar image Rudy Q ♦♦ STAFF Oct 31 '14 at 03:49 PM

Hello DreamBotStudios,

I have a few quick questions for you to narrow down what may be causing your issue.

Quick questions:

  1. What version of the engine are your using for this project?

  2. Can you reproduce this issue on a clean project?

  3. Can you provide a screen shot of the blueprints involved in the problem?

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Hello DreamBotStudios,

I have not heard back from you in a few days, so I am marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and I will offer further assistance.

Thank you.

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answered Nov 07 '14 at 07:10 PM

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Rudy Q ♦♦ STAFF
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