How to safely modify structs when blueprints already reference them?
I have been having a problem where if I add a variable in a struct while the blueprints are already referencing them, I get a bunch of errors that persist even when it is simply adding a new variable. I so far have only been able to fix these errors by overwriting the struct with a previous backup of it. Is there a certain way that I am supposed to modify structs so that this does not happen? Thanks in advance.
asked Oct 31 '14 at 03:32 AM in Using UE4
I have got problems too. It make some time crash or reset actor to unstable. I found something . You should not use array, actor or any thing that not native variable within struct. Never include it into save object. it may help to improve that issue.
answered Aug 31 '16 at 03:48 PM
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