Rotate/Move pre-designed Level Parts?
Hi there! I'm currently working on a Zelda-esque (or Binding of Isaac) random dungeon generator. For that, I need to know if it is possible to pre-design a complete room with assets, Blueprints, static meshes and so on - and somehow combine that into one "Room" piece that I can move and or rotate.
My idea was to make a "Room" Blueprint that only has a collision box of the size of the room. Now I design a complete room with everything I need in the level editor and then I place the "Room" Blueprint to enclose the whole thing in the collision box and somehow the Blueprint combines everything inside together and links, merges or somehow groups all the stuff together so I can move or rotate it as one level room.
asked Oct 31 '14 at 09:52 AM in Blueprint Scripting
I may have a solution for you. If you would like to have pre-made rooms, you will need to build them in the components tab of a blueprint. You can then assign a parent mesh and hide it in game. This will be used to move the entire building. Here is a quick example.
I hope this helps
Make it a great day
answered Oct 31 '14 at 03:41 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here