Making a buildable surface in a grid
Hello, We are in the final parts of making a pre-alpha release, what we are having trouble doing is creating a grid to construct on and how to go about creating it. To explain it in the best context think Dungeon keeper 1 & 2 and Evil Genius, the ability to "mine" out an area and construct a grid. How would you go about doing something similar to this in the Unreal Engine 4?
Kind regards, Damion
asked Oct 31 '14 at 02:27 PM in Using UE4
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