Disabling/Hiding a blueprint by default
For the sake of optimization, I want my actor based blueprints to be disabled in game by default, so that I get no Tick events from them at all. (I may enable them later, whenever I need...)
I try using Set Actor Hidden In Game in Construction Script, but nothing happens. Blueprints continue receiving Tick Events as usual :(
Unfortunately the best option in this case would be to destroy the actor and re-spawn it when you need the actions that blueprint has. Otherwise, gates and branches to prevent your actor from completing its functions are the viable solution.
answered Oct 31 '14 at 05:37 PM
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