BP Character Orientation
I am trying to make a point and click adventure but I can't seem to get the flipbook component orientation in my character BP to work as expected. I want him to face either right or left (y axis, I think). But in my character BP the add local rotation node doesn't work so well. And I cant fire events with inputs in my character bp, they only work in the controller bp. And sending a dispatch call from my controller to my character doesn't work. It seems so simple but I just can't get it to work properly.
I was using get velocity and comparing it to 0 to set which direction to face. But like I was saying the add local rotation node doesn't work well for that as it just keeps adding rather then setting it. I tried using the Use Controller Yaw in the character default tab but that also didn't work so well.
asked Oct 31 '14 at 06:15 PM in Blueprint Scripting
I got it to work properly. I can't believe it took me so long to get it right, it seemed like a simple concept. Anyways here is an image in case anyone runs into similar problems. I'm working from a top down view which is maybe why I was having so many issues. I also changed my Character BP to Paper2dCharacter BP
answered Oct 31 '14 at 07:20 PM
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