Hey there, i’ve a question referrenced to the Mono for Unreal Engine installation with UE 4.5 branch.
Followed the instructions at the plugin site. However getting this, when applying patches on the Mono:
Jesse@MORROWIND /E/_UNREAL_ENGINE_/4.5/UnrealEngine (4.5-xamarin)
$ git checkout 4.5
Switched to branch '4.5'
Your branch is up-to-date with 'origin/4.5'.
Jesse@MORROWIND /E/_UNREAL_ENGINE_/4.5/UnrealEngine (4.5)
$ git checkout -b 4.5-xamarin
fatal: A branch named '4.5-xamarin' already exists.
Jesse@MORROWIND /E/_UNREAL_ENGINE_/4.5/UnrealEngine (4.5)
$ git am Engine/Plugins/XamarinUE4/Patches/*
Applying: Script integration UObject helpers
error: patch failed: Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp
:3350
error: Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp: patch does n
ot apply
Patch failed at 0001 Script integration UObject helpers
The copy of the patch that failed is found in:
e:/_UNREAL_ENGINE_/4.5/UnrealEngine/.git/rebase-apply/patch
When you have resolved this problem, run "git am --continue".
If you prefer to skip this patch, run "git am --skip" instead.
To restore the original branch and stop patching, run "git am --abort".
Jesse@MORROWIND /E/_UNREAL_ENGINE_/4.5/UnrealEngine (4.5|AM 1/33)
And when compiling UE 4.5 source code, right after adding Mono UE to the UnrealEngine source code directory:
Or just maybe Mono UE, restricted to the UE 4.4 branch only?
Can anybody give me a hand, please?
Thank you, for you time:)