Hello everybody,
I have made a few pickups for increasing and decreasing health to further learn blueprints and they work fine. I have also made a projectile which works fine, the problem is I can initiate pickups effects by firing projectiles at them. How do I set the projectile to only be affected by the character pawn (in blueprints)? I have searched and tried many different things but am struggling to get the result I want.
Esentially I want the “pickup” to be invisible to everything but the character pawn. Whether this happens within the projectile blueprint or the pickup blueprint I don’t know, I did look at the Shooter Demo but it is in C++ and I couldn’t figure a way to transfer it to blueprints.
Thankyou