[Request] SkeletalMeshActor BP & tick events

Is it possible that skeletalMeshActor blueprints will support tick events in the future? That would enable me to change material parameters via a BP variable within matinee while still have an anim track for the actor, which is not possible at the moment right?

Hey Christian,

Thanks for your question! We’ve actually recently enabled Tick events for SkeletalMeshActors on our internal builds and expect this change to be available to users in the next Rocket Beta build.

Thanks!

-Steve