From this thread
“InstancedStaticMesh on IOS for OPENGL ES2- not supported yet? - Rendering - Unreal Engine Forums” I found out this answer “This should be working as of 4.4. Feel free to open an answerhub ticket if it doesn’t!”
I am using InstancedStaticMesh and Folliage in my project. On Windows,when I playing the game inside the editor, these features work properly - I see one draw call per multiple objects. But when I testing it on IOS, number of drawcalls is the same as number of instanced objects
I have tested on IPad mini(first generation) with IOS 8.1 from UE 4.5.1 Launcer Version
Thanks for attention…