Runtime rebuilding NavMeshVolume

Hi,
Check you projectiles, it looks that your projectile can affect navigation - just disable that option.

Cheers,
Sebastian

Hi guys. I have a dynamic NavMeshVolume in my level. The problem is that it is rebuilding itself even when I am firing projectiles at the floor. I notice a slight FPS drop (around 5fps) when it is rebuilding, but I don’t want it to rebuild when the projectiles hit the floor. I am firing 10 projectiles a second and the NavMesh is rebuilding itself 10 times in a second. In that case the FPS drop is a lot bigger (10-15 fps as far as I can tell). Any ideas how I can fix that?

That’s awesome mate. Thanks a lot :slight_smile: