How can we implement UMG to change player type and weapons and display shoot count in HUD?
What is the best way to implement UMG Menu to change player and counting shoots in HUD? Is there a screenshot that can be helpful. Struggling to figure it out.
asked Nov 01 '14 at 09:49 PM in Using UE4
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answered Nov 14 '14 at 04:34 PM
Rudy Q ♦♦ STAFF
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