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How can we implement UMG to change player type and weapons and display shoot count in HUD?

What is the best way to implement UMG Menu to change player and counting shoots in HUD? Is there a screenshot that can be helpful. Struggling to figure it out.


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asked Nov 01 '14 at 09:49 PM in Using UE4

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avatar image PrasadGameEon Nov 02 '14 at 04:16 AM

Hey Roshan I am having similar query. Would like to get in touch with you over email.

avatar image roshan Nov 06 '14 at 10:25 PM

Hey Prasad you can email me at rustic_rosh@yahoo.com. Hopefully we can figure it out together. I am having a lot of trouble figuring this thing out.

avatar image Rudy Q ♦♦ STAFF Nov 07 '14 at 04:22 PM

Hello roshan,

I see that you say that you would like to know how to make a menu to change players and count shots. I have a few questions for you to help narrow down what it is exactly that you are trying to do.

Quick questions:

  1. Are you asking how to make a menu that changes players as well as keeps a count of shots fired?

  2. If this is the case. When you say "change player" do you mean change the current player that the user is controlling or do you mean changing between the characters of multiple users?

  3. If by changing player you do mean one person controlling multiple characters. When you say "counting shoots" Do you mean counting the total number of shots for all the "players" that have been switched between or do you mean keeping count for each "player" individually?

  4. Did you mean something completely different? If so please give a detailed explanation of what it is exactly that you would like to achieve.

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Hello roshan,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Nov 14 '14 at 04:34 PM

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Rudy Q ♦♦ STAFF
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