[Blueprint] Possible to create a cubemap file from current player/camera position?

Hi there. For mobile, I want to create a fake glass material using a cubemap. I found the material formula I want to use (* * * [VOTE] Geometry Tools 2.0 * * * - Feedback for Unreal Engine team - Unreal Engine Forums) and would love to have a quick way to generate that cubemap from the level.
Any thoughts? I took a look around AnswerHub but couldn’t find anything.
Thanks,
Alec

Look into Scene Capture Cube actor. There must be a sample of its usage in Content Examples project as well.

That did it. Here’s what you do, for those interested:

  1. With Place tab selected, search for Scene Capture Cube. Drag that into your scene. It’ll look like a camera.
  2. In your Content Browser, select New|Materials & Textures|Cube Render Target. That’s what you’ll plug into your new Scene Capture Cube
  3. Select your Scene Capture Cube and replace Texture Target with your Cube Render Target. You should now see your scene turned into a cubemap in the Texture Target swatch.
  4. (Optional) For my purposes, I just wanted a snapshot, instead of a real-time update, so I unchecked Capture Every Frame (probably not necessary) from the Scene Capture Cube, right-clicked the Cube Render Target and chose Create Static Texture. That creates a static cubemap that you can plug into your TextureSampleParmeterCube.

That’s it. I might make a quickie video for this, although the steps are pretty straight forward.

Thanks for the help, Jacky!

Alec