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How can I make my SNotificationItem work


I am trying to use SNotificationItem to create a neat little notification in my editor code. I searched some existing editor code and it all seems quite simple, except it doesn't work for me :)

I have ad editor plugin that is going to be doing some heavy work and during that work I want to display the notification similar to what you can see when we compile the code via hot reload.

so here is my slate class

 void SMyDevelopmentHelper::Construct(const FArguments& InArgs)
     ParentWindowPtr = InArgs._ParentWindow;
             SAssignNew(NotificationListPtr, SNotificationList)

I then call a method which is supposed to create a notification

 void FMyDevelopmentHelper::OnDoingSomeHeavyComputation(const TSharedRef< SNotificationList >& InNotificationList)
     FNotificationInfo Info(FText::FromString("A Notification"));
     Info.bUseLargeFont = true;
     Info.bFireAndForget = true;
     Info.bUseSuccessFailIcons = true;
     Info.ExpireDuration = 5.0f;
     Info.FadeInDuration = 2.0f;
     Info.FadeOutDuration = 2.0f;
     TSharedPtr<SNotificationItem> Notification = InNotificationList->AddNotification(Info);
     if (Notification.IsValid())

I am hoping that someone at Epic can tell me what I am missing to get this code to work.

Product Version: Not Selected
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asked Nov 01 '14 at 11:59 PM in C++ Programming

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ah nevermind this actually works well, I was just looking in the wrong place, I was expecting this to show in the main window , instead it showed in the widget I had created. Which makes sense ofc. Ah well I am leaving this here so others can maybe see how to use it.

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answered Nov 02 '14 at 12:08 AM

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